Consistency
Week-to-week scoring reliability and variance
Week-to-week scoring reliability. Low variance around the player's mean — the difference between a steady starter and a boom-or-bust gamble.
Every stat, score, and product term used across HexMetrics — short definitions for quick scanning, longer ones for context.
Week-to-week scoring reliability and variance
Week-to-week scoring reliability. Low variance around the player's mean — the difference between a steady starter and a boom-or-bust gamble.
What a player is worth to your lineup, comparable across every position.
One currency for the whole board. DraftValue prices a player against what you could get instead at the same roster spot, so positional scarcity is already inside the number: replacement level sits at 50, and anything above that is the edge a player gives you over a freely available body. Because every position is measured against the same yardstick, DraftValue is directly comparable between a quarterback and a tight end — which is what makes it the general draft order, and what every board on the site is sorted by. Compare with HexScore, which never leaves a player's own position.
Injury history, availability, and current health
Blend of injury history, games played, and current health status. A high score means the player has been on the field and is expected to stay there.
How good a player is FOR THEIR POSITION, on a 0–100 scale.
A composite 0–100 rating built from six dimensions (Production, Volume, Consistency, Durability, Situation and Scarcity) and then scaled WITHIN a single position. That last part is the whole point, and the part that surprises people: every position's best player sits near 100, so the top kicker and the top running back both score about the same. That is correct — each is excellent at their job — but it means HexScore is not a draft order and sorting by it will float a kicker into your top ten. Use it to ask "is this a good tight end?", and use DraftValue to ask "who should I actually draft?".
Fantasy scoring output across recent seasons
Weighted recent-season scoring output. Captures what the player has actually put on the board, with the most recent season weighted most heavily.
Positional replacement value and draft premium
Positional replacement value. How much better this player is than the next-best at their position — drives draft and trade premium.
Offensive scheme fit and team environment
Offensive scheme fit and team environment — quarterback play, pace, red-zone usage, and play-caller tendencies.
Usage share, target share, and touch dominance
Usage share — touches, targets, and route participation. Volume is opportunity, the most stable predictor of fantasy floor.
Average Depth of Target.
Average yards downfield at which a QB throws (or a receiver is targeted). Higher aDOT = deeper passing game.
Completion % Over Expected.
Completion rate above what a baseline model expects given throw depth, pressure, and receiver separation. Higher = more accurate than the typical QB on the same throws.
Expected Points Added on pass attempts.
How many expected points the QB produced on dropbacks above/below league average for the same down, distance, and field position.
Sacks taken per dropback.
Share of dropbacks that ended in a sack. Lower is better — blends O-line quality, time-to-throw, and pressure avoidance.
Expected Points Added on rush attempts.
Points generated over/under expectation given down, distance, and field position. Captures efficiency, not just volume.
Carries plus targets — total offensive touches.
Pure volume: every time the player got the ball, by hand-off or target. Fantasy floor anchor.
Share of team downfield yardage.
Percent of the team's total air yards thrown toward this receiver. Captures downfield usage that target share alone misses.
Receiver Air Conversion Ratio.
Receiving yards divided by air yards. Measures how much a receiver turns designed downfield opportunities into real yards.
Share of team passing targets.
Percent of the team's pass attempts that went to this player. Target share >25% is WR1 territory; TE1s cluster 18–22%.
Weighted Opportunity Rating.
A blend of target share and air-yards share — the gold-standard usage metric for receivers.
Yards After Catch.
Yardage gained after the reception. Separates the catch-and-run playmakers from pure possession receivers.
Yards per touch (rush + receive).
Total (rushing + receiving) yards divided by touches. Blends rushing efficiency and YAC into one number.
Narrative deep-dive view of a single player.
Per-player Atlas view: Hero, Profile, Arc, Landscape, Road Ahead. Reads left-to-right like a short article.
Remaining-schedule difficulty heatmap.
Chapter 4 of the Atlas: a per-week grid of remaining opponents, shaded green/amber/red for matchup difficulty.
Arrows flagging notable dimension moves.
Auto-generated up/down bullet list highlighting the biggest risers and fallers across the player's dimensions, relative to recent form.