Glossary

Every stat, score and product term used across HexMetrics, 23 of them, each with where you will find it on the site.

23 terms

HexScore & Dimensions

Consistency
Week-to-week scoring reliability and variance
Week-to-week scoring reliability. Low variance around the player's mean, the difference between a steady starter and a boom-or-bust gamble.
Where you see itPlayer Data
DraftValueAlso Value, VAL
What a player is worth to your lineup, comparable across every position.
One currency for the whole board. DraftValue prices a player against what you could get instead at the same roster spot, so positional scarcity is already inside the number: replacement level sits at 50, and anything above that is the edge a player gives you over a freely available body. Because every position is measured against the same yardstick, DraftValue is directly comparable between a quarterback and a tight end, which is what makes it the general draft order, and what every board on the site is sorted by. Compare with HexScore, which never leaves a player's own position.
Where you see itPlayer DataTrade Values
Durability
Injury history, availability, and current health
Blend of injury history, games played, and current health status. A high score means the player has been on the field and is expected to stay there.
Where you see itPlayer Data
HexScoreAlso HEX, Pos Rating
How good a player is FOR THEIR POSITION, on a 0–100 scale.
A composite 0–100 rating built from six dimensions (Production, Volume, Consistency, Durability, Situation and Scarcity) and then scaled WITHIN a single position. That last part is the whole point, and the part that surprises people: every position's best player sits near 100, so the top kicker and the top running back both score about the same. That is correct, since each is excellent at their job, but it means HexScore is not a draft order and sorting by it will float a kicker into your top ten. Use it to ask "is this a good tight end?", and use DraftValue to ask "who should I actually draft?".
Where you see itPlayer Data
Production
Fantasy scoring output across recent seasons
Weighted recent-season scoring output. Captures what the player has actually put on the board, with the most recent season weighted most heavily.
Where you see itPlayer Data
Scarcity
Positional replacement value and draft premium
Positional replacement value. How much better this player is than the next-best at their position, which drives draft and trade premium.
Where you see itPlayer Data
Situation
Offensive scheme fit and team environment
Offensive scheme fit and team environment: quarterback play, pace, red-zone usage, and play-caller tendencies.
Where you see itPlayer DataOffensive Metrics
Volume
Usage share, target share, and touch dominance
Usage share: touches, targets, and route participation. Volume is opportunity, the most stable predictor of fantasy floor.
Where you see itPlayer DataTeam Usage

Passing Stats

aDOT
Average Depth of Target.
Average yards downfield at which a QB throws (or a receiver is targeted). Higher aDOT = deeper passing game.
Where you see itThrow MapRoute Trees
CPOE
Completion % Over Expected.
Completion rate above what a baseline model expects given throw depth, pressure, and receiver separation. Higher = more accurate than the typical QB on the same throws.
Where you see itThrow MapOffensive Metrics
Pass EPAAlso EPA
Expected Points Added on pass attempts.
How many expected points the QB produced on dropbacks above/below league average for the same down, distance, and field position.
Where you see itThrow MapOffensive Metrics
Sack Rate
Sacks taken per dropback.
Share of dropbacks that ended in a sack. Lower is better. It blends O-line quality, time-to-throw, and pressure avoidance.
Where you see itThrow MapOffensive Metrics

Rushing Stats

Rush EPA
Expected Points Added on rush attempts.
Points generated over/under expectation given down, distance, and field position. Captures efficiency, not just volume.
Where you see itRun LanesOffensive Metrics
Touches
Carries plus targets: total offensive touches.
Pure volume: every time the player got the ball, by hand-off or target. Fantasy floor anchor.
Where you see itTeam Usage

Receiving Stats

Air Yards Share
Share of team downfield yardage.
Percent of the team's total air yards thrown toward this receiver. Captures downfield usage that target share alone misses.
Where you see itTeam UsageRoute Trees
RACR
Receiver Air Conversion Ratio.
Receiving yards divided by air yards. Measures how much a receiver turns designed downfield opportunities into real yards.
Where you see itRoute Trees
Target Share
Share of team passing targets.
Percent of the team's pass attempts that went to this player. Target share >25% is WR1 territory; TE1s cluster 18–22%.
Where you see itTeam UsageRoute Trees
WOPR
Weighted Opportunity Rating.
A blend of target share and air-yards share, the gold-standard usage metric for receivers.
Where you see itTeam Usage
YAC
Yards After Catch.
Yardage gained after the reception. Separates the catch-and-run playmakers from pure possession receivers.
Where you see itRoute Trees

Efficiency Metrics

Yds/Touch
Yards per touch (rush + receive).
Total (rushing + receiving) yards divided by touches. Blends rushing efficiency and YAC into one number.
Where you see itRun LanesTeam Usage

HexMetrics Terms

Atlas
Narrative deep-dive view of a single player.
Per-player Atlas view: Hero, Profile, Arc, Landscape, Road Ahead. Reads left-to-right like a short article.
Where you see itPlayer Data
Road Ahead
Remaining-schedule difficulty heatmap.
Chapter 4 of the Atlas: a per-week grid of remaining opponents, shaded green/amber/red for matchup difficulty.
Where you see itPlayer Data
Watch List
Arrows flagging notable dimension moves.
Auto-generated up/down bullet list highlighting the biggest risers and fallers across the player's dimensions, relative to recent form.
Where you see itPlayer Data