What a player is worth to your lineup, comparable across every position.
One currency for the whole board. DraftValue prices a player against what you could get instead at the same roster spot, so positional scarcity is already inside the number: replacement level sits at 50, and anything above that is the edge a player gives you over a freely available body. Because every position is measured against the same yardstick, DraftValue is directly comparable between a quarterback and a tight end, which is what makes it the general draft order, and what every board on the site is sorted by. Compare with HexScore, which never leaves a player's own position.
How good a player is FOR THEIR POSITION, on a 0–100 scale.
A composite 0–100 rating built from six dimensions (Production, Volume, Consistency, Durability, Situation and Scarcity) and then scaled WITHIN a single position. That last part is the whole point, and the part that surprises people: every position's best player sits near 100, so the top kicker and the top running back both score about the same. That is correct, since each is excellent at their job, but it means HexScore is not a draft order and sorting by it will float a kicker into your top ten. Use it to ask "is this a good tight end?", and use DraftValue to ask "who should I actually draft?".
Completion rate above what a baseline model expects given throw depth, pressure, and receiver separation. Higher = more accurate than the typical QB on the same throws.